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Sprinter

Sprinter
Sprinter
Sprinter
Sprinter

Sprinter



Safety surfacing required
Safety zone should be at least 7.0 x 3.0 meters

Power Connection:
SPRINTER runs at harmless low voltage and may be connected to solar or wind energy devices. At normal action the consumption is approx. 30W Sprinter switches automatically to stand-by condi-tion where the power consumption is at a minimum. 

Satellites:
The satellite is weather-resistant and 100% waterproof. Made from a sturdy plastic material free from phthalates and tested to sustain very heavy blows. Thus it fully complies with the sturdiness demands for playground equipment.

Materials:
Galvanized and powder coated steel.

Sprinter:

SPRINTER is innovative activity for the urban area and lifestyle. It matches the street culture of the city and is an obvious choice for schools, parks and existing playgrounds. SPRINTER is more than a playground. It is a Play-zone, it is a sport-zone and a learning-zone. SPRINTER system is compact in size, occupying a footprint of 6m x 2,5m and contains 5 game satelli-tes and a control satellite. It is suited to ground areas constricted to size such as shopping centres, playspots or recreational areas. The games encourage high speed and fast reflexes from players.
SPRINTER is designed children from 6 years and up. Teenagers and playful adults will keep playing the competitive and physical demanding games.

Games:
SPRINTER is provided inclusive of a ready-to-go game package of 5 games and may be updated with new plays and games. All games are adaptive, meaning the game played will automatically adapt to the level of the players. This leads to continuous playing and exciting challenges for everyone.

Reaction- Train the players’ reaction time and overview when they compete to turn off the highest number of lights. Players will see how fast they can perceive and react to various lights and sounds. Good for motor skills and perception of the children. 

Mind- Test the players’ memory by creating an electronic version of “Simon Says”. Remember the path of light and climb to extra difficult levels. 

Team up- Train the players’ ability to cooperate and their reaction time, by letting teams compete to achieve the best result. Different colors light up. You should cooperate and find the matching color pair. You have 20 se-conds to complete the game where after it tells you how many color pairs you were able to get before the game ended. Fun, social and cooperative.

E-Squash- Beat you best friend or dad in a game of Squash. The game is adaptive and will adjust speed to level of the players. High speed game for two or four players. Length of the game depends on the player’s ability. Best out 3 points wins the game.

Music Mode– when no other games are chosen, the e-Wall buttons will work as different instruments, letting players create a wide range of music and sounds.


 



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